Fallout 4 Open Castle Armory
Taking IndependenceQuest GiverTypeThe Minutemen QuestReward??LocationPrevious QuestNext QuestTaking Independence is ainFallout 4.Taking Independence InformationObjectives. Meet the near. Decide on a plan of attack. Wait for the Minutemen to get into position. Clear the courtyard. Destroy the egg clutches. Kill the.
Meet the Minutemen in the courtyard. Power up the radio transmitter.WalkthroughAfter settling at,will have some radiantfor you. After completing them, he will reveal his plans to retake their former home, a fort called, which has been overrun byHead towards the ruins of the snack shop outsided the Castle in south Boston and meet up with the Minutemen. You will then be asked your opinion on how the attack should proceed. You will have to select from the following options:. Pincer Attack. Draw Them Out.
Guns BlazingOnce you have decided on a course of action, advance into the courtyard and eliminate the Mirelurk threats. After dispatching the adults, the Pip-Boy compass will help you located the Mirelurk eggs. Destroy these with extreme prejudice, which will trigger the rise of the.
Defeat her and any remaining Mirelurks and their eggs and the Castle is reclaimed.Your last step here is to power the radio transmitter. To accomplish this, you must construct some generators. Attach wires from the transmitter to each generator. The transmitter requires10x so you will need 2xor 4x.Constructing a Medium Generator. 3x.
Fallout 4 Open Castle Armory Schedule
3x. 7x. 3x. 3x. 1xOnce constructed, the Minutemen can begin broadcasting theirstation to the masses. Listening to this station will alert you to future Minutemen radiant.Video WalkthroughNotes & Notable Loot.
by the central radio mast in. Settelmentsok soo while im here I may as well ask about settlements. Soo here goes is there any way to make a trip wire switch on electric once its been triped?
I want to set up some flame turrets but they go off 1x then are useless till u repair them so id like to have them connected to trip wire somehow so that when tripwire is triggered it switches on the flame throwers. Also how can I make the atackers attack me from outside my colony so they gotta cross bridge at sanctuary? Or anywhere els for that matter or do they just randomly spawn. I tried changing my fast travel spot to see if that worked but still waiting on an attack to see.