Civ 6 Graphics Mod

Opera browser will not open in mac. Civilization 6 Earth Map Mod Preview Civ 6 True Start Location TSL. What do you think of the gameplay from this mod so far?

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Those mountian ranges in america arent large enough to me does anyone agree? The Serria's should be nightmarish to get roads and units through with really only one pass through the middle. Also does anyone else name features on non earth maps after stuff associated with your civ? I put a marker of the dead sea as America and called it the great salt lake also i had a huge lake nearby i called superior. Or another time where i was Rome but i named this one mountian pass i named thermopoli (i know its greek) because it was only 1 tile wide and i just camped a legion in a fort in it with some archers and stopped a massive american invasion. Because the only other way around was 20 tiles away.

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Civ 5 Texture Mod

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When you talk about Civs and True to start locations, it's pretty historically accurate. That's is why some actual countries are having a tough time economically and with resources.The developers may have taking the fact that Earth maps get made by modders or the had a plan to create some themselves. That why the civ abilities were made the way that they were.

As Drew said, starting on an Island might not be the best thing. Even thought Japan is a larger Archipelago the did not historically have the most abundant resources. But with their Civ ability, being able to get even greater district adjacency bonuses is pretty true to life.

Civ 6 Graphics Mod Download

Being a country that is area wise the size of California and having a lot of it mostly uninhabitable because of mountains and having about 5 times the population size show that then can make use of space.If your going to play true to life starts your going to have to either consider a true to life outcome(Rome is not what it used to be) or exceed the expectation and thrive greater than your Civ actually is in today's real world. Maybe Memphis/Egypt were trying to grab a resource a little to far from the river and spaced themselves one tile away to build an aqueduct that way is could still have fresh water there? Idk what the AI is thinking but thats one reason i haven't been settling right on rivers. Only problem is it takes a minute to get the aqueduct so itd be slow growth up to that point. But a good combo of residential districts and about 7 or 8 farms (you can replace later) will sky rocket the pop in even the smallest cities.