Dr Kleiner Half Life
November 2016 Media UpdateHi all, I wanted to upload all the progress I had made on this mod. The media that was previously uploaded does not reflect the most up to date revisions of the mod.I added a new video to the media section, as well as the same video uploaded onto youtube.here is a direct linkI do NOT plan to continue working on this mod, it was simply to document what was there; maybe somebody will find it interesting.
Thanks for all the support anyone ever gave, and I apologize for letting you down. I was 13, lol.In Kleiners Adventures, you will start in the garage by your car as Dr.Kleiner in the year 2002 while Xen's portal storms come into White Mesajust as you arrive to work. You find military, scientists, and security guards all dead and you have to find your way to safety, but some soldiers still stand. You might find a gun on your way exploring the destroyed facility.
The military is NOT your enemy! You will fight through aliens alongside with the military through buildings, outdoor environments, and all the way to the other side of White Mesato regroup with a group of guards, and scientists that wernt evacuated with everyone else. That is your way out of White Mesa. (You cant just leave from the garage because the door gets busted)Changed facility name to White Mesa Mod will most likely NOT be worked on; Anymore.Don't expect this mod to go anywhere any time soon. This mod never had a good start, and I have pretty much lost the interest in mapping which is quite a shame.
I could say that this mod had a lot going for it. The mod never had a storyline to begin with. When I started the mod I was young and didn't even have a storyline in mind. All I wanted to do was map a single player mod for Half-Life as Kleiner. I got hammered(1) with negative comments from the start which is never a good start. I got hounded(2) with people telling me I needed a plot and storyline but all I wanted to do was have fun. Apparently I had Unforseen Consequences(3).
A stroll to the zone. Too much for me to take I guess. I get bored easily when I start mapping.
The syringe that Highlander had coded for me was final and all textures/animations for it will go to waste which is the only motivation to EVER keep making this mod. I don't want any more of Highlander's coding to go to waste. Sorry for this disappointment.(1) Hammered as in the hammer editor. Sentence: I hammered all night long and made a map(2) Hounded as in houndeye. Sentence: I got hounded from those damn houndeyes(3) Unforseen Consequences as in Gordon Freeman: Gordon Freeman has been through Unforseen ConsequencesAll those being Half-Life references if you didn't realize.
J00 heard it right!Previously said by Doommarine23:'What does this all mean? It simply means more gameplay for you!The original Yellow-Shift plan I had was to just have Kevin escape alone.But our merged idea, you escape with Eil and Kliener (You never find out what happens in HL1, BS or OP4) and this is consideredPAST - Kevin storyThis moves on to thePRESENT - Kliener storyWhich takes place in Kadv/Awkook's White-mesa, you play Kliener for this part of the game.The mod will end atEND - BothYou will swap between both Kevin and Kliener between story segments, stuff like passing out. Or big events. We still have to work on the end story and what happens; but we hope for something good.There will still be a Yellow-Shift, but now it's just part of something bigger, it isn't gone; it isn't swallowed. It's just Part 1 to a 3 Part mod. Does this mean a name change? Pretty much; Go suggest a new name for us, I like Half-Life:Shift.'
Gordon Freeman is the main protagonist of Half-Life 2, who has just escaped the Black Mesa Incident due to the efforts of the G-man. He is currently twenty-seven years old and a young graduate of MIT.
Gordon Freakman 2
Gordon is obsessed with the idea of teleportation and made it his life's ambition. Bored with the slow pace of teleportation research, he eventually received a job at the Black Mesa Research Facility in New Mexico with the help of his mentor, Dr. Issac Kleiner. Moving into Black Mesa, Gordon began working in higher and more classified projects, eventually working on Xen teleportation techniques. During one of the most critical tests, a resonance cascade occurs, springing forth the Black Mesa Incident; Gordon barely survived this event, and was forced to collaborate with G-man or face certain death. Currently Freeman is in stasis and does not know where his next destination lies or what his true destiny is. The G-man is a very mysterious character who's true intentions are not known at this time.
Throughout the Black Mesa Incident, Gordon spots the G-man in various locations around the facility, watching and waiting for him. Towards the end of the game, the G-man finally comes to Gordon and offers him two choices: to work for him or to fight a battle which cannot be won. Half-Life 2 assumes that the choice to work for the G-man was selected; now G-man serves as Gordon's employer, whose intentions for him are unknown.
Alyx Vance is the young daughter of Eli and Azian Vance. She is very intelligent, sympathetic, and extremely independent, as she likes to do things her own way and rebels authority. She meets Gordon in the beginning of the game and quickly becomes friends with him (however, no sensual relationship is involved).
Alyx is also friends with Barney Calhoun, Issac Kleiner, and Judith Mossman (although she can be stubborn with Dr. Mossman at times). She also has a robot companion named Dog and serves as a vital figure in the resistance of the Combine. Barney Calhoun is an old friend of Gordon and worked as a security guard at Black Mesa.
Trapped in an elevator during the resonance cascade he fought his way to the surface of the facility to escape. Barney has apparently moved to City 17 with the Vances and works undercover for the resistance, having infiltrated the Metro Cops. It should be noted that all security guards in the original Half Life look like Barney, but Valve have revealed that the “real” Barney is the guard seen banging on the door in Black Mesa Inbound.
Eli Vance was Gordon’s boss during his tenure at Black Mesa and was in charge of his research team along with Dr. Kleiner due to his unquestionable scientific genius. He has only one leg, the other presumably lost during the events of the first Half Life. The leader and figurehead of the underground human resistance, he spends his time working on the new teleporter in Black Mesa East, just outside of City 17.
Dr Kleiner Half Life
Father of Alyx Vance, his daughter was one of only two things he brought out of Black Mesa, the other being a picture of his late wife. Many of the events of Half Life 2 are centered on recovering him after his kidnapping by the Combine. Isaac Kleiner, or “Izzy” to Eli was Gordon’s mentor and teacher at MIT and the man who helped Gordon get a place at Black Mesa. Although never seen in the original Half Life the model is obviously based on the bald scientists of Black Mesa. He escaped the accident by unknown means and traveled with the Vances to City 17, where he set up his lab in the city and built a teleporter to safely move rebels out of the Combine controlled area. Kleiner is used primarily for comic relief in the game. Father Grigori is the sole human survivor of Ravenholm.
Formerly the priest or vicar of the town, the Combine attack and subsequent zombification of his parishioners has driven Grigori mad. Wielding his Winchester rifle “Annabelle”, Grigori uses traps he built with his spare time to free the people from their living nightmare. He aids Gordon during the “We Don’t Go to Ravenholm” chapter helping him clear the graveyard to reach the mine entrance. His ultimate fate is unknown as he retreats down passage out of the player’s field of view. It is difficult to tell whether he is laughing or screaming, but considering his insanity, probably the former.